HTMLCanvasElement.toDataURL()
The HTMLCanvasElement.toDataURL() method returns a data URI containing a representation of the image in the format specified by the type parameter (defaults to PNG). The returned image is in a resolution of 96 dpi.- If the height or width of the canvas is
0
or larger than the maximum canvas size, the string"data:,"
is returned. - If the requested type is not
image/png
, but the returned value starts withdata:image/png
, then the requested type is not supported. - Chrome also supports the
image/webp
type.Examples
Given this
<canvas>
element:<canvas id="canvas" width="5" height="5"></canvas>
You can get a data-URL of the canvas with the following lines:
var canvas = document.getElementById('canvas'); var dataURL = canvas.toDataURL(); console.log(dataURL); // "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNby // blAAAADElEQVQImWNgoBMAAABpAAFEI8ARAAAAAElFTkSuQmCC"
Setting image quality with jpegs
var fullQuality = canvas.toDataURL('image/jpeg', 1.0); // data:image/jpeg;base64,/9j/4AAQSkZJRgABAQ...9oADAMBAAIRAxEAPwD/AD/6AP/Z" var mediumQuality = canvas.toDataURL('image/jpeg', 0.5); var lowQuality = canvas.toDataURL('image/jpeg', 0.1);
Example: Dynamically change images
You can use this technique in coordination with mouse events in order to dynamically change images (gray-scale vs. color in this example):
HTML
<img class="grayscale" src="myPicture.png" alt="Description of my picture" />
JavaScript
window.addEventListener('load', removeColors); function showColorImg() { this.style.display = 'none'; this.nextSibling.style.display = 'inline'; } function showGrayImg() { this.previousSibling.style.display = 'inline'; this.style.display = 'none'; } function removeColors() { var aImages = document.getElementsByClassName('grayscale'), nImgsLen = aImages.length, oCanvas = document.createElement('canvas'), oCtx = oCanvas.getContext('2d'); for (var nWidth, nHeight, oImgData, oGrayImg, nPixel, aPix, nPixLen, nImgId = 0; nImgId < nImgsLen; nImgId++) { oColorImg = aImages[nImgId]; nWidth = oColorImg.offsetWidth; nHeight = oColorImg.offsetHeight; oCanvas.width = nWidth; oCanvas.height = nHeight; oCtx.drawImage(oColorImg, 0, 0); oImgData = oCtx.getImageData(0, 0, nWidth, nHeight); aPix = oImgData.data; nPixLen = aPix.length; for (nPixel = 0; nPixel < nPixLen; nPixel += 4) { aPix[nPixel + 2] = aPix[nPixel + 1] = aPix[nPixel] = (aPix[nPixel] + aPix[nPixel + 1] + aPix[nPixel + 2]) / 3; } oCtx.putImageData(oImgData, 0, 0); oGrayImg = new Image(); oGrayImg.src = oCanvas.toDataURL(); oGrayImg.onmouseover = showColorImg; oColorImg.onmouseout = showGrayImg; oCtx.clearRect(0, 0, nWidth, nHeight); oColorImg.style.display = "none"; oColorImg.parentNode.insertBefore(oGrayImg, oColorImg); } }
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